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Translation missing: en.sections.collection_template.product_count
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Citadel Colour: Layer - White Scar 12ml$4.55Formulated for crisp highlights and building up layers Smooth matt finish Water-based formula
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Citadel Colour: Layer - Administratum Grey 12ml$4.55Formulated for crisp highlights and building up layers Smooth matt finish Water-based formula
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Citadel Colour: STC L Base Brush$9.00When it comes to painting your tanks, Knights, and Dreadnoughts, you want to get as much coverage for your base layers as possible. That's where Citadel's STC L Base brush comes in, able to sweep a...
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Citadel Colour: Layer - Ushtabi Bone$4.55Formulated for crisp highlights and building up layers Smooth matt finish Water-based formula
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Citadel Colour: Layer - Karak Stone 12ml$4.55Formulated for crisp highlights and building up layers Smooth matt finish Water-based formula
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Citadel Colour: Layer - Warboss Green 12ml$4.55Formulated for crisp highlights and building up layers Smooth matt finish Water-based formula
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Citadel Colour: Layer - Warpstone Glow 12ml$4.55Formulated for crisp highlights and building up layers Smooth matt finish Water-based formula
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Datasheet Cards: Imperial Knights$35.00Facing Imperial Knights – mighty war machines carrying enough firepower to lay waste to an entire strike force – is a frightening concept. Each configuration is as deadly as the last, and they all ...
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Warhammer 40k - Codex: Imperial Knights$60.00Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upo...
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Warhammer 40k - Raven Guard Dice$33.50The Raven Guard specialise in stealth and lightning strikes. When they go to war, they do so with calculated control to ensure each action is executed according to their meticulous plans.This is a ...
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Warhammer 40k - Imperial Knights Dice$33.50When your foe hears the mighty stomping of your Imperial Knights and the blaring of their war-horns, they will tremble in their boots – or they will learn to after you're done with them.This is a s...
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Warhammer 40k - Grey Knights: Grand Master in Nemesis Dreadknight$80.00A Grand Master piloting a Nemesis Dreadknight wields the kind of ordnance usually restricted to battle tanks. Augmented with his psychic might and the servo-driven strength to wield huge and devast...
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Warhammer 40k - Imperial Fists: Darnath Lysander$45.00Darnath Lysander wades through his foes like a warship smashing through stormy seas. Raising Rampart – his storm shield – high as he swings the Fist of Dorn, each blow of his hammer reduces enemies...
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Warhammer 40k - Raven Guard: Aethon Shaan$45.00Aethon Shaan, Chapter Master of the Raven Guard, embodies the most patient and cunning aspects of his Primarch’s legacy. When he chooses to strike from the shadows, he does so with sudden cold fury...
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Warhammer 40k - Orks: Kommandos$65.00Kommandos aren't trusted by any right-thinking Orks – they sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to pe...
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Warhammer 40k - Kill Team: Battleclade$70.00Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and ...
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Warhammer 40k - Combat Patrol: Leagues of Votann$170.00Vynn Bane‑slayer is renowned amongst his kindred as an executioner of the most dire threats and a ruthless guardian of his people’s future. He leads a flexible strike force of versatile Hearthk...
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Warhammer 40k - Codex: Leagues of Votann$60.00The Leagues of Votann are a tightly knit clone species of resilient and pragmatic warriors who call themselves the Kin. New generations are fewer with every passing cycle, yet they rigidly trust th...
Cardboardia Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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