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Cyberpunk Red Dice Set: Danger Zone
Cyberpunk Red Dice Set: Danger Zone
Cyberpunk Red Dice Set: Danger Zone
The Fourth Corporate War is long over, but there’s no point in waiting for winners to show up - let alone to see them repair the world devastated by fighting. The Network has been destroyed and abandoned; local CityNETs are not secure and require direct access, making the lives of Netrunners riskier than ever. There is a huge crisis regarding the transportation of goods between cities, as air and sea shipping is out of the question. Only the ground-based means of transport remain: small, erratic, vulnerable to gangs and thieves, thus disproportionately expensive. A nuclear bomb fell on downtown Night City and left irradiated ashes in place of the corporate district. People migrate en masse between cities, preferring to settle in those abandoned during the crisis of the last century, away from corporations and their local machinations.
It’s in your blood, right, Choomba? Your style. Your Life. Your cyber implants, chrome on your body, MiliTech's gun, fast wheels, wits, and determination. No matter where the night takes you, you’ll do fine. Where you can't slip in easy enough, there you'll go in hard and make some noise. You live on the Edge, and there is no forgiveness. In the end, bullets are cheaper than ever, and your Fixer will arrange everything for the right money, would the need arrive. The Danger Zone is your kingdom, a place where even corporations get slapped around. It's the Time of the Red, but it’s you who dictates the rules.
“If it’s all well and good somewhere, we were not there yet” - how corporations should say. Well, they're not present in the Danger Zone… because they've made a mess here already, grabbed their toys, and gone home. And you have these dice, yellow and black like a warning sign, and you know they also do state a warning... but about you being here. Take these dice with sophisticated integrated circuits design and trust them to do their job seamlessly, just like you do yours. Danger Zone or not, together you can do it. And then maybe, just maybe, there will be a chance for the long-awaited “better tomorrow”.
The risk is yours
Cyberpunk Red Dice Set: Wet Work is a new version of the design dedicated to the Cyberpunk Red RPG game, but thanks to seven universal polyhedrons it’s suitable for virtually any role-playing game. We designed the dice so that the digits fit into the integrated circuits, and the highest faces are decorated with the Cyberpunk logo. Black engravings on a yellow background create an association with danger warning signs - and this is a good way to perceive them, because the streets of Night City have never been, are, and will not be safe.
- Expertise in hand — Special Cyberpunk engravings resembling integrated circuits and the CP logo on the highest faces make you become an expert in everything you do while used in the game!
- Full immersion — The dice are kept in the Cyberpunk Red aesthetic, with a yellow background and black paintings.
- Shoot straight — The RPG dice set consists of 7 polyhedrons: d4, d6, d8, d10, d12, d20, and d00 - so you can use them in any game.
- Legally on the Edge — Cyberpunk Red Dice Set - Wet Work was developed and distributed under license from R. Talsorian Games Inc.
We have a 15-day return policy, which means you have 15 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at cardboardiacares@gmail.com. If your return is accepted, we’ll send you a return shipping label free of charge, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
You can always contact us for any return question at cardboardiacares@gmail.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Certain types of items cannot be returned, like perishable goods (such as food, flowers, or plants), custom products (such as special orders or personalized items), and personal care goods (such as beauty products). We also do not accept returns for hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items, customized items or gift cards.
Exchanges
The fastest way to ensure you get what you want is to return the item you have, and once the return is accepted, make a separate purchase for the new item.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take some time for your bank or credit card company to process and post the refund too.
In-Store Pickup
In-store pickup of an online order requires valid proof of identification as well as presenting the method of payment ( such as the credit card used for the transaction) if applicable.
Cardboardia Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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